unreal.RigUnit_HierarchyAddControlElement
¶
- class unreal.RigUnit_HierarchyAddControlElement(execute_context: ControlRigExecuteContext = [], parent: RigElementKey = Ellipsis, name: Name = 'None', item: RigElementKey = Ellipsis, offset_transform: Transform = Ellipsis)¶
Bases:
RigUnit_HierarchyAddElement
Adds a new control to the hierarchy
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetheritem
(RigElementKey): [Read-Write] * The resulting itemname
(Name): [Read-Write] * The name of the new element to addoffset_transform
(Transform): [Read-Write] * The offset transform of the new controlparent
(RigElementKey): [Read-Write] * The parent of the new element to add