unreal.RigUnit_HasValidEvaluationModifier

class unreal.RigUnit_HasValidEvaluationModifier(injection_data: AnimNextGraphInjectionData = [], value: bool = False)

Bases: RigUnit_AnimNextBase

Rig Unit Has Valid Evaluation Modifier

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: RigUnit_HasValidEvaluationModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • injection_data (AnimNextGraphInjectionData): [Read-Write] The Injection Data instance to check

  • value (bool): [Read-Write] Whether Evaluation Modifier is valid (indicates active injection)

property injection_data: AnimNextGraphInjectionData

[Read-Write] The Injection Data instance to check

Type:

(AnimNextGraphInjectionData)

property value: bool

[Read-Only] Whether Evaluation Modifier is valid (indicates active injection)

Type:

(bool)