unreal.RigUnit_HasValidEvaluationModifier¶
- class unreal.RigUnit_HasValidEvaluationModifier(injection_data: AnimNextGraphInjectionData = [], value: bool = False)¶
Bases:
RigUnit_AnimNextBaseRig Unit Has Valid Evaluation Modifier
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: RigUnit_HasValidEvaluationModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
injection_data(AnimNextGraphInjectionData): [Read-Write] The Injection Data instance to checkvalue(bool): [Read-Write] Whether Evaluation Modifier is valid (indicates active injection)
- property injection_data: AnimNextGraphInjectionData¶
[Read-Write] The Injection Data instance to check
- Type: