unreal.RigUnit_HasMetadata¶
- class unreal.RigUnit_HasMetadata(item: RigElementKey = Ellipsis, name: Name = 'None', type: RigMetadataType = Ellipsis, found: bool = False)¶
Bases:
RigUnitReturns true if a given item in the hierarchy has a specific set of metadata
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Metadata.h
Editor Properties: (see get_editor_property/set_editor_property)
found(bool): [Read-Write] True if the item has the metadataitem(RigElementKey): [Read-Write] The item to check the metadata forname(Name): [Read-Write] The name of the metadata to checktype(RigMetadataType): [Read-Write] The type of metadata to check for
- property item: RigElementKey¶
[Read-Write] The item to check the metadata for
- Type:
- property type: RigMetadataType¶
[Read-Write] The type of metadata to check for
- Type: