unreal.RigUnit_GetTransform
¶
- class unreal.RigUnit_GetTransform(item: RigElementKey = Ellipsis, space: BoneGetterSetterMode = Ellipsis, initial: bool = False, transform: Transform = Ellipsis)¶
Bases:
RigUnit
GetTransform is used to retrieve a single transform from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
initial
(bool): [Read-Write] Initial: Defines if the transform should be retrieved as current (false) or initial (true). Initial transforms for bones and other elements in the hierarchy represent the reference pose’s value.item
(RigElementKey): [Read-Write] Item: The item to retrieve the transform forspace
(BoneGetterSetterMode): [Read-Write] Space: Defines if the transform should be retrieved in local or global spacetransform
(Transform): [Read-Write] Transform: The current transform of the given item - or identity in case it wasn’t found.
- property initial: bool¶
[Read-Write] Initial: Defines if the transform should be retrieved as current (false) or initial (true). Initial transforms for bones and other elements in the hierarchy represent the reference pose’s value.
- Type:
(bool)
- property item: RigElementKey¶
[Read-Write] Item: The item to retrieve the transform for
- Type:
- property space: BoneGetterSetterMode¶
[Read-Write] Space: Defines if the transform should be retrieved in local or global space
- Type: