unreal.RigUnit_GetTrajectoryAngularVelocity

class unreal.RigUnit_GetTrajectoryAngularVelocity(trajectory: TransformTrajectory = Ellipsis, out_angular_velocity: Vector = Ellipsis, time1: float = 0.0, time2: float = 0.0, extrapolate: bool = False)

Bases: RigUnit_AnimNextBase

Computes the angular velocity between two times on a trajectory

C++ Source:

  • Plugin: MoverAnimNext

  • Module: MoverAnimNext

  • File: RigUnit_TrajectoryAnalysis.h

Editor Properties: (see get_editor_property/set_editor_property)

  • extrapolate (bool): [Read-Write] If True the trajectory will be extrapolated beyond its bounds

  • out_angular_velocity (Vector): [Read-Write] The resulting angular velocity between the two provided times

  • time1 (float): [Read-Write] The first time to analyze

  • time2 (float): [Read-Write] The second time to analyze

  • trajectory (TransformTrajectory): [Read-Write] The input trajectory to analyze

property extrapolate: bool

[Read-Write] If True the trajectory will be extrapolated beyond its bounds

Type:

(bool)

property out_angular_velocity: Vector

[Read-Only] The resulting angular velocity between the two provided times

Type:

(Vector)

property time1: float

[Read-Write] The first time to analyze

Type:

(float)

property time2: float

[Read-Write] The second time to analyze

Type:

(float)

property trajectory: TransformTrajectory

[Read-Write] The input trajectory to analyze

Type:

(TransformTrajectory)