unreal.RigUnit_GetTrajectorySampleAtTime¶
- class unreal.RigUnit_GetTrajectorySampleAtTime(out_trajectory_sample: TransformTrajectorySample = Ellipsis, trajectory: TransformTrajectory = Ellipsis, time: float = 0.0, extrapolate: bool = False)¶
Bases:
RigUnit_AnimNextBaseReturns a sample of a trajectory at a given time
C++ Source:
Plugin: MoverAnimNext
Module: MoverAnimNext
File: RigUnit_TrajectoryAnalysis.h
Editor Properties: (see get_editor_property/set_editor_property)
extrapolate(bool): [Read-Write] If True the trajectory will be extrapolated beyond its boundsout_trajectory_sample(TransformTrajectorySample): [Read-Write] The resulting trajectory sampletime(float): [Read-Write] The time at which to analyze the trajectorytrajectory(TransformTrajectory): [Read-Write] The input trajectory to analyze
- property extrapolate: bool¶
[Read-Write] If True the trajectory will be extrapolated beyond its bounds
- Type:
(bool)
- property out_trajectory_sample: TransformTrajectorySample¶
[Read-Only] The resulting trajectory sample
- Type:
- property trajectory: TransformTrajectory¶
[Read-Write] The input trajectory to analyze
- Type: