unreal.RigUnit_GetTrajectorySampleAtTime

class unreal.RigUnit_GetTrajectorySampleAtTime(out_trajectory_sample: TransformTrajectorySample = Ellipsis, trajectory: TransformTrajectory = Ellipsis, time: float = 0.0, extrapolate: bool = False)

Bases: RigUnit_AnimNextBase

Returns a sample of a trajectory at a given time

C++ Source:

  • Plugin: MoverAnimNext

  • Module: MoverAnimNext

  • File: RigUnit_TrajectoryAnalysis.h

Editor Properties: (see get_editor_property/set_editor_property)

  • extrapolate (bool): [Read-Write] If True the trajectory will be extrapolated beyond its bounds

  • out_trajectory_sample (TransformTrajectorySample): [Read-Write] The resulting trajectory sample

  • time (float): [Read-Write] The time at which to analyze the trajectory

  • trajectory (TransformTrajectory): [Read-Write] The input trajectory to analyze

property extrapolate: bool

[Read-Write] If True the trajectory will be extrapolated beyond its bounds

Type:

(bool)

property out_trajectory_sample: TransformTrajectorySample

[Read-Only] The resulting trajectory sample

Type:

(TransformTrajectorySample)

property time: float

[Read-Write] The time at which to analyze the trajectory

Type:

(float)

property trajectory: TransformTrajectory

[Read-Write] The input trajectory to analyze

Type:

(TransformTrajectory)