unreal.RigUnit_GetSocketTransform

class unreal.RigUnit_GetSocketTransform(scene_component: SceneComponent = Ellipsis, socket_name: Name = 'None', transform_space: RelativeTransformSpace = Ellipsis, result: Transform = Ellipsis)

Bases: RigUnit_AnimNextBase

Returns the transform for the specified socket. Note that this is not thread-safe, so must be called at a point where you know that the target socket is not being updated.

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_GetSocketTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Transform): [Read-Write]

  • scene_component (SceneComponent): [Read-Write]

  • socket_name (Name): [Read-Write]

  • transform_space (RelativeTransformSpace): [Read-Write]

property result: Transform

[Read-Only]

Type:

(Transform)

property scene_component: SceneComponent

[Read-Write]

Type:

(SceneComponent)

property socket_name: Name

[Read-Write]

Type:

(Name)

property transform_space: RelativeTransformSpace

[Read-Write]

Type:

(RelativeTransformSpace)