unreal.RigUnit_GetSocketTransform¶
- class unreal.RigUnit_GetSocketTransform(scene_component: SceneComponent = Ellipsis, socket_name: Name = 'None', transform_space: RelativeTransformSpace = Ellipsis, result: Transform = Ellipsis)¶
Bases:
RigUnit_AnimNextBaseReturns the transform for the specified socket. Note that this is not thread-safe, so must be called at a point where you know that the target socket is not being updated.
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_GetSocketTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Transform): [Read-Write] The resulting socket transformscene_component(SceneComponent): [Read-Write] The scene component to look up a socket transform forsocket_name(Name): [Read-Write] The name of the socket transform to retrievetransform_space(RelativeTransformSpace): [Read-Write] The space to retrieve the transform in
- property scene_component: SceneComponent¶
[Read-Write] The scene component to look up a socket transform for
- Type:
- property transform_space: RelativeTransformSpace¶
[Read-Write] The space to retrieve the transform in
- Type: