unreal.RigUnit_GetSlotLocalWeight¶
- class unreal.RigUnit_GetSlotLocalWeight(slot_node_name: Name = 'None', local_weight: float = 0.0)¶
Bases:
RigUnit_AnimNextBaseGets the local weight of any montages this slot node is playing. If this slot is not currently playing a montage, it will return 0.
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: UAFMontageComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
local_weight(float): [Read-Write] The local weight of any montages this slot is playingslot_node_name(Name): [Read-Write] The name of the slot