unreal.RigUnit_GetSlotLocalWeight

class unreal.RigUnit_GetSlotLocalWeight(slot_node_name: Name = 'None', local_weight: float = 0.0)

Bases: RigUnit_AnimNextBase

Gets the local weight of any montages this slot node is playing. If this slot is not currently playing a montage, it will return 0.

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: UAFMontageComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • local_weight (float): [Read-Write] The local weight of any montages this slot is playing

  • slot_node_name (Name): [Read-Write] The name of the slot

property local_weight: float

[Read-Only] The local weight of any montages this slot is playing

Type:

(float)

property slot_node_name: Name

[Read-Write] The name of the slot

Type:

(Name)