unreal.RigUnit_GetShapeTransform
¶
- class unreal.RigUnit_GetShapeTransform(control: Name = 'None', transform: Transform = Ellipsis)¶
Bases:
RigUnit
GetShapeTransform is used to retrieve single control’s shape transform. This is typically only used during the Construction Event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlOffset.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] The name of the Control to set the transform for.transform
(Transform): [Read-Write] The shape transform to set for the control