unreal.RigUnit_GetRelativeBoneTransform
¶
- class unreal.RigUnit_GetRelativeBoneTransform¶
Bases:
unreal.RigUnit
GetBoneTransform is used to retrieve a single transform from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetRelativeBoneTransform.h