unreal.RigUnit_GetPhysicsSolverTeleportDetection¶
- class unreal.RigUnit_GetPhysicsSolverTeleportDetection(physics_solver_component_key: RigComponentKey = Ellipsis, teleport_detection: RigPhysicsTeleportDetectionSettings = [])¶
Bases:
RigUnit_PhysicsBaseGets the solver’s teleport-detection thresholds.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
physics_solver_component_key(RigComponentKey): [Read-Write] The physics solverteleport_detection(RigPhysicsTeleportDetectionSettings): [Read-Write] The current teleport-detection thresholds
- property physics_solver_component_key: RigComponentKey¶
[Read-Write] The physics solver
- Type:
- property teleport_detection: RigPhysicsTeleportDetectionSettings¶
[Read-Only] The current teleport-detection thresholds