unreal.RigUnit_GetPhysicsSolverTeleportDetection

class unreal.RigUnit_GetPhysicsSolverTeleportDetection(physics_solver_component_key: RigComponentKey = Ellipsis, teleport_detection: RigPhysicsTeleportDetectionSettings = [])

Bases: RigUnit_PhysicsBase

Gets the solver’s teleport-detection thresholds.

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • physics_solver_component_key (RigComponentKey): [Read-Write] The physics solver

  • teleport_detection (RigPhysicsTeleportDetectionSettings): [Read-Write] The current teleport-detection thresholds

property physics_solver_component_key: RigComponentKey

[Read-Write] The physics solver

Type:

(RigComponentKey)

property teleport_detection: RigPhysicsTeleportDetectionSettings

[Read-Only] The current teleport-detection thresholds

Type:

(RigPhysicsTeleportDetectionSettings)