unreal.RigUnit_GetModuleName

class unreal.RigUnit_GetModuleName(module: str = '')

Bases: RigUnit_RigModulesBase

Returns the name of the current module instance.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_RigModules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • module (str): [Read-Write] * The name of the module

property module: str

[Read-Only] * The name of the module

Type:

(str)