unreal.RigUnit_GetModuleName¶
- class unreal.RigUnit_GetModuleName(module: str = '')¶
Bases:
RigUnit_RigModulesBaseReturns the name of the current module instance.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_RigModules.h
Editor Properties: (see get_editor_property/set_editor_property)
module(str): [Read-Write] * The name of the module