unreal.RigUnit_GetJointTransform
¶
- class unreal.RigUnit_GetJointTransform(execute_context: ControlRigExecuteContext = [], joint: Name = 'None', type: TransformGetterType = Ellipsis, transform_space: TransformSpaceMode = Ellipsis, base_transform: Transform = Ellipsis, base_joint: Name = 'None', output: Transform = Ellipsis)¶
Bases:
RigUnitMutable
Rig Unit Get Joint Transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetJointTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
base_joint
(Name): [Read-Write] Base Joint: Transform op option. Use if ETransformSpace is BaseJointbase_transform
(Transform): [Read-Write] Base Transform: Transform op option. Use if ETransformSpace is BaseTransformexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherjoint
(Name): [Read-Write] Jointoutput
(Transform): [Read-Write] Output: possibly space, relative transform so on can be inputtransform_space
(TransformSpaceMode): [Read-Write] Transform Spacetype
(TransformGetterType): [Read-Write] Type
- property base_joint: Name¶
[Read-Write] Base Joint: Transform op option. Use if ETransformSpace is BaseJoint
- Type:
(Name)
- property base_transform: Transform¶
[Read-Write] Base Transform: Transform op option. Use if ETransformSpace is BaseTransform
- Type:
- property output: Transform¶
[Read-Only] Output: possibly space, relative transform so on can be input
- Type:
- property transform_space: TransformSpaceMode¶
[Read-Write] Transform Space
- Type:
- property type: TransformGetterType¶
[Read-Write] Type
- Type: