unreal.RigUnit_GetInitialBoneTransform
¶
- class unreal.RigUnit_GetInitialBoneTransform(bone: Name = 'None', space: BoneGetterSetterMode = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnit
GetInitialBoneTransform is used to retrieve a single transform from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetInitialBoneTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
bone
(Name): [Read-Write] Bone: The name of the Bone to retrieve the transform for.space
(BoneGetterSetterMode): [Read-Write] Space: Defines if the bone’s transform should be retrieved in local or global space.transform
(Transform): [Read-Write] Transform: The current transform of the given bone - or identity in case it wasn’t found.
- property bone: Name¶
[Read-Write] Bone: The name of the Bone to retrieve the transform for.
- Type:
(Name)
- property space: BoneGetterSetterMode¶
[Read-Write] Space: Defines if the bone’s transform should be retrieved in local or global space.
- Type: