unreal.RigUnit_GetInitialBoneTransform¶
- class unreal.RigUnit_GetInitialBoneTransform¶
Bases:
unreal.RigUnitGetInitialBoneTransform is used to retrieve a single transform from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetInitialBoneTransform.h