unreal.RigUnit_GetFloatAnimationChannel
¶
- class unreal.RigUnit_GetFloatAnimationChannel(control: Name = 'None', channel: Name = 'None', initial: bool = False, value: float = 0.0)¶
Bases:
RigUnit_GetAnimationChannelBase
Get Float Channel is used to retrieve a control’s animation channel value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ControlChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(Name): [Read-Write] Channel: The name of the animation channel to retrieve the value for.control
(Name): [Read-Write] Control: The name of the Control to retrieve the value for.initial
(bool): [Read-Write] Initial: If set to true the initial value will be returnedvalue
(float): [Read-Write] Value: The current value of the animation channel