unreal.RigUnit_GetDynamicsConeLimitExists¶
- class unreal.RigUnit_GetDynamicsConeLimitExists(dynamics_cone_limit_component_key: RigComponentKey = Ellipsis, exists: bool = False)¶
Bases:
RigUnit_DynamicsBaseIndicates whether the component exists and is a Dynamics Cone Limit
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConeLimitExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_cone_limit_component_key(RigComponentKey): [Read-Write] The component key to checkexists(bool): [Read-Write] Whether the component exists and is a Dynamics Cone Limit
- property dynamics_cone_limit_component_key: RigComponentKey¶
[Read-Write] The component key to check
- Type: