unreal.RigUnit_GetDynamicsColliderExists

class unreal.RigUnit_GetDynamicsColliderExists(dynamics_collider_component_key: RigComponentKey = Ellipsis, exists: bool = False)

Bases: RigUnit_DynamicsBase

Indicates whether the component exists and is a Dynamics Collider

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsColliderExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_collider_component_key (RigComponentKey): [Read-Write] The component key to check

  • exists (bool): [Read-Write] Whether the component exists and is a Dynamics Collider

property dynamics_collider_component_key: RigComponentKey

[Read-Write] The component key to check

Type:

(RigComponentKey)

property exists: bool

[Read-Only] Whether the component exists and is a Dynamics Collider

Type:

(bool)