unreal.RigUnit_GetDeltaTime

class unreal.RigUnit_GetDeltaTime(result: float = 0.0)

Bases: RigUnit_AnimBase

Returns the time gone by from the previous evaluation

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetDeltaTime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (float): [Read-Write] Result

property result: float

[Read-Only] Result

Type:

(float)