unreal.RigUnit_GetDeltaTime¶
- class unreal.RigUnit_GetDeltaTime(result: float = 0.0)¶
Bases:
RigUnit_AnimBaseReturns the time gone by from the previous evaluation
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetDeltaTime.h
Editor Properties: (see get_editor_property/set_editor_property)
result(float): [Read-Write] Result