unreal.RigUnit_GetCurveValue
¶
- class unreal.RigUnit_GetCurveValue(curve: Name = 'None', valid: bool = False, value: float = 0.0)¶
Bases:
RigUnit
GetCurveValue is used to retrieve a single float from a Curve
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetCurveValue.h
Editor Properties: (see get_editor_property/set_editor_property)
curve
(Name): [Read-Write] Curve: The name of the Curve to retrieve the transform for.valid
(bool): [Read-Write] Validvalue
(float): [Read-Write] Value: The current transform of the given Curve - or identity in case it wasn’t found.