unreal.RigUnit_GetControlVisibility
¶
- class unreal.RigUnit_GetControlVisibility(item: RigElementKey = Ellipsis, visible: bool = False)¶
Bases:
RigUnit
GetControlVisibility is used to retrieve the visibility of a control
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlVisibility.h
Editor Properties: (see get_editor_property/set_editor_property)
item
(RigElementKey): [Read-Write] The name of the Control to set the visibility for.visible
(bool): [Read-Write] The visibility of the control
- property item: RigElementKey¶
[Read-Write] The name of the Control to set the visibility for.
- Type: