unreal.RigUnit_GetControlVector2D¶
- class unreal.RigUnit_GetControlVector2D(control: Name = 'None', vector: Vector2D = Ellipsis, minimum: Vector2D = Ellipsis, maximum: Vector2D = Ellipsis)¶
Bases:
RigUnitGetControlVector2D is used to retrieve a single Vector2D from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to retrieve the Vector2D for.maximum(Vector2D): [Read-Write] The maximum value of the control.minimum(Vector2D): [Read-Write] The minimum value of the control.vector(Vector2D): [Read-Write] The current value of the control.