unreal.RigUnit_GetControlRotator¶
- class unreal.RigUnit_GetControlRotator(control: Name = 'None', space: RigVMTransformSpace = Ellipsis, rotator: Rotator = Ellipsis, minimum: Rotator = Ellipsis, maximum: Rotator = Ellipsis)¶
Bases:
RigUnitGetControlRotator is used to retrieve a single Rotator from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to retrieve the Rotator for.maximum(Rotator): [Read-Write] The maximum value of the control.minimum(Rotator): [Read-Write] The minimum value of the control.rotator(Rotator): [Read-Write] The current value of the control.space(RigVMTransformSpace): [Read-Write] Defines if the Control’s Rotator should be retrieved in local or global space.
- property control: Name¶
[Read-Write] The name of the Control to retrieve the Rotator for.
- Type:
(Name)
- property space: RigVMTransformSpace¶
[Read-Write] Defines if the Control’s Rotator should be retrieved in local or global space.
- Type: