unreal.RigUnit_GetControlOffset¶
- class unreal.RigUnit_GetControlOffset(control: Name = 'None', space: RigVMTransformSpace = Ellipsis, offset_transform: Transform = Ellipsis)¶
Bases:
RigUnitGetControlOffset is used to perform a change in the hierarchy by setting a single control’s transform. This is typically only used during the Construction Event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlOffset.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to set the transform for.offset_transform(Transform): [Read-Write] The current transform of the given item - or identity in case it wasn’t found.space(RigVMTransformSpace): [Read-Write] Defines if the transform should be retrieved in local or global space
- property offset_transform: Transform¶
[Read-Only] The current transform of the given item - or identity in case it wasn’t found.
- Type:
- property space: RigVMTransformSpace¶
[Read-Write] Defines if the transform should be retrieved in local or global space
- Type: