unreal.RigUnit_GetControlBool¶
- class unreal.RigUnit_GetControlBool(control: Name = 'None', bool_value: bool = False)¶
Bases:
RigUnitGetControlBool is used to retrieve a single Bool from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
bool_value(bool): [Read-Write] The current bool of the given bone - or identity in case it wasn’t found.control(Name): [Read-Write] The name of the Control to retrieve the bool for.