unreal.RigUnit_GetAnimationChannelBase

class unreal.RigUnit_GetAnimationChannelBase(control: Name = 'None', channel: Name = 'None', initial: bool = False)

Bases: RigUnit

Get Animation Channel is used to retrieve a control’s animation channel value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ControlChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (Name): [Read-Write] Channel: The name of the animation channel to retrieve the value for.

  • control (Name): [Read-Write] Control: The name of the Control to retrieve the value for.

  • initial (bool): [Read-Write] Initial: If set to true the initial value will be returned

property channel: Name

[Read-Write] Channel: The name of the animation channel to retrieve the value for.

Type:

(Name)

property control: Name

[Read-Write] Control: The name of the Control to retrieve the value for.

Type:

(Name)

property initial: bool

[Read-Write] Initial: If set to true the initial value will be returned

Type:

(bool)