unreal.RigUnit_GenerateMoverTrajectory¶
- class unreal.RigUnit_GenerateMoverTrajectory(mover_component: MoverComponent = Ellipsis, delta_time: float = 0.0, history_sampling_interval: float = 0.0, num_history_samples: int = 0, prediction_sampling_interval: float = 0.0, num_prediction_samples: int = 0, out_trajectory: TransformTrajectory = Ellipsis)¶
Bases:
RigUnit_AnimNextBaseRig Unit Generate Mover Trajectory
C++ Source:
Plugin: MoverAnimNext
Module: MoverAnimNext
File: RigUnit_GenerateMoverTrajectory.h
Editor Properties: (see get_editor_property/set_editor_property)
delta_time(float): [Read-Write] This should be the most recent simulation time that was used to get us to our current statehistory_sampling_interval(float): [Read-Write]mover_component(MoverComponent): [Read-Write]num_history_samples(int32): [Read-Write]num_prediction_samples(int32): [Read-Write]out_trajectory(TransformTrajectory): [Read-Write]prediction_sampling_interval(float): [Read-Write]
- property delta_time: float¶
[Read-Write] This should be the most recent simulation time that was used to get us to our current state
- Type:
(float)
- property mover_component: MoverComponent¶
[Read-Write]
- Type:
- property out_trajectory: TransformTrajectory¶
[Read-Write]
- Type: