unreal.RigUnit_FullbodyIK

class unreal.RigUnit_FullbodyIK

Bases: unreal.RigUnit_HighlevelBaseMutable

Based on Jacobian solver at core, this can solve multi chains within a root using multi effectors

C++ Source:

  • Plugin: FullBodyIK

  • Module: FullBodyIK

  • File: RigUnit_FullbodyIK.h

Editor Properties: (see get_editor_property/set_editor_property)

  • constraints (Array(FBIKConstraintOption)): [Read-Write] Constraints