unreal.RigUnit_FullbodyIK
¶
- class unreal.RigUnit_FullbodyIK¶
Bases:
unreal.RigUnit_HighlevelBaseMutable
Based on Jacobian solver at core, this can solve multi chains within a root using multi effectors
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: RigUnit_FullbodyIK.h
Editor Properties: (see get_editor_property/set_editor_property)
constraints
(Array(FBIKConstraintOption)): [Read-Write] Constraints