unreal.RigUnit_ForLoopCount
¶
- class unreal.RigUnit_ForLoopCount¶
Bases:
unreal.RigUnitMutable
Given a count, execute iteratively until the count is up
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ForLoop.h
Editor Properties: (see get_editor_property/set_editor_property)
completed
(ControlRigExecuteContext): [Read-Write] Completed