unreal.RigUnit_FitSplineCurveToChain
¶
- class unreal.RigUnit_FitSplineCurveToChain(execute_context: ControlRigExecuteContext = [], items: RigElementKeyCollection = Ellipsis, spline: ControlRigSpline = [])¶
Bases:
RigUnit_HighlevelBaseMutable
Fits a given spline curve to a chain.
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetheritems
(RigElementKeyCollection): [Read-Write] Items: The items to align tospline
(ControlRigSpline): [Read-Write] Spline: The curve to align
- property items: RigElementKeyCollection¶
[Read-Write] Items: The items to align to
- Type:
- property spline: ControlRigSpline¶
[Read-Write] Spline: The curve to align
- Type: