unreal.RigUnit_FitChainToCurvePerItem
¶
- class unreal.RigUnit_FitChainToCurvePerItem(execute_context: ControlRigExecuteContext = [], items: RigElementKeyCollection = Ellipsis, bezier: CRFourPointBezier = [], alignment: ControlRigCurveAlignment = Ellipsis, minimum: float = 0.0, maximum: float = 0.0, sampling_precision: int = 0, primary_axis: Vector = Ellipsis, secondary_axis: Vector = Ellipsis, pole_vector_position: Vector = Ellipsis, rotations: Array[RigUnit_FitChainToCurve_Rotation] = [], rotation_ease_type: ControlRigAnimEasingType = Ellipsis, weight: float = 0.0, propagate_to_children: bool = False, debug_settings: RigUnit_FitChainToCurve_DebugSettings = Ellipsis)¶
Bases:
RigUnit_HighlevelBaseMutable
Fits a given chain to a four point bezier curve. Additionally provides rotational control matching the features of the Distribute Rotation node.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_FitChainToCurve.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment
(ControlRigCurveAlignment): [Read-Only] Alignment: Specifies how to align the chain on the curvebezier
(CRFourPointBezier): [Read-Write] Bezier: The curve to align todebug_settings
(RigUnit_FitChainToCurve_DebugSettings): [Read-Write] Debug Settingsexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetheritems
(RigElementKeyCollection): [Read-Write] Items: The items to alignmaximum
(float): [Read-Only] Maximum: The maximum U value to use on the curveminimum
(float): [Read-Only] Minimum: The minimum U value to use on the curvepole_vector_position
(Vector): [Read-Write] Pole Vector Position: The the position of the pole vector used for aligning the secondary axis. Only has an effect if the secondary axis is set.primary_axis
(Vector): [Read-Write] Primary Axis: The major axis being aligned - along the bonepropagate_to_children
(bool): [Read-Only] Propagate to Children: If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. Note: This is computationally more expensive than turning it off.rotation_ease_type
(ControlRigAnimEasingType): [Read-Only] Rotation Ease Type: The easing to use between to rotations.rotations
(Array[RigUnit_FitChainToCurve_Rotation]): [Read-Write] Rotations: The list of rotations to be applied along the curvesampling_precision
(int32): [Read-Only] Sampling Precision: The number of samples to use on the curve. Clamped at 64.secondary_axis
(Vector): [Read-Write] Secondary Axis: The minor axis being aligned - towards the pole vector. You can use (0.0, 0.0, 0.0) to disable it.weight
(float): [Read-Write] Weight: The weight of the solver - how much the rotation should be applied
- property alignment: ControlRigCurveAlignment¶
[Read-Only] Alignment: Specifies how to align the chain on the curve
- Type:
- property bezier: CRFourPointBezier¶
[Read-Write] Bezier: The curve to align to
- Type:
- property debug_settings: RigUnit_FitChainToCurve_DebugSettings¶
[Read-Write] Debug Settings
- property items: RigElementKeyCollection¶
[Read-Write] Items: The items to align
- Type:
- property pole_vector_position: Vector¶
[Read-Write] Pole Vector Position: The the position of the pole vector used for aligning the secondary axis. Only has an effect if the secondary axis is set.
- Type:
(Vector)
- property primary_axis: Vector¶
[Read-Write] Primary Axis: The major axis being aligned - along the bone
- Type:
(Vector)
- property propagate_to_children: bool¶
[Read-Only] Propagate to Children: If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. Note: This is computationally more expensive than turning it off.
- Type:
(bool)
- property rotation_ease_type: ControlRigAnimEasingType¶
[Read-Only] Rotation Ease Type: The easing to use between to rotations.
- Type:
- property rotations: Array[RigUnit_FitChainToCurve_Rotation]¶
[Read-Write] Rotations: The list of rotations to be applied along the curve
- Type:
- property sampling_precision: int¶
[Read-Only] Sampling Precision: The number of samples to use on the curve. Clamped at 64.
- Type:
(int32)