unreal.RigUnit_FABRIKPerItem
¶
- class unreal.RigUnit_FABRIKPerItem¶
Bases:
unreal.RigUnit_HighlevelBaseMutable
The FABRIK solver can solve N-Bone chains using the Forward and Backward Reaching Inverse Kinematics algorithm. For now this node supports single effector chains only.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_FABRIK.h