unreal.RigUnit_EvaluateChooser_ControlRig

class unreal.RigUnit_EvaluateChooser_ControlRig(context_object: Object = Ellipsis, chooser: ChooserTable = Ellipsis, result: Object = Ellipsis)

Bases: RigUnit_EvaluateChooser

Evaluates a Chooser Table in the context of ControlRig deprecated in favor of RigVMDispatch_EvaluateChooser

C++ Source:

  • Plugin: UAFChooser

  • Module: UAFChooser

  • File: RigUnit_EvaluateChooser.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chooser (ChooserTable): [Read-Write] The chooser to evaluate

  • context_object (Object): [Read-Write] The context object this chooser is related to

  • result (Object): [Read-Write] The resulting chosen object