unreal.RigUnit_EvaluateChooser

class unreal.RigUnit_EvaluateChooser(context_object: Object = Ellipsis, chooser: ChooserTable = Ellipsis, result: Object = Ellipsis)

Bases: RigVMStruct

Evaluates a Chooser Table and outputs the selected UObject

C++ Source:

  • Plugin: UAFChooser

  • Module: UAFChooser

  • File: RigUnit_EvaluateChooser.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chooser (ChooserTable): [Read-Write] The chooser to evaluate

  • context_object (Object): [Read-Write] The context object this chooser is related to

  • result (Object): [Read-Write] The resulting chosen object

property chooser: ChooserTable

[Read-Write] The chooser to evaluate

Type:

(ChooserTable)

property context_object: Object

[Read-Write] The context object this chooser is related to

Type:

(Object)

property result: Object

[Read-Only] The resulting chosen object

Type:

(Object)