unreal.RigUnit_EndProfilingTimer
¶
- class unreal.RigUnit_EndProfilingTimer¶
Bases:
unreal.RigUnit_DebugBaseMutable
Ends an existing profiling timer for debugging, used in conjunction with Start Profiling Timer
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ProfilingBracket.h