unreal.RigUnit_EndProfilingTimer¶
- class unreal.RigUnit_EndProfilingTimer(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, number_of_measurements: int = 0, prefix: str = '', average_time: float = 0.0)¶
Bases:
RigVMFunction_DebugBaseMutableEnds an existing profiling timer for debugging, used in conjunction with Start Profiling Timer
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ProfilingBracket.h
Editor Properties: (see get_editor_property/set_editor_property)
average_time(float): [Read-Write] The average time - this will be zero and then set once profiling is completedebug_draw_settings(RigVMDebugDrawSettings): [Read-Write] The debug draw settings for this nodeexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable nodes togethernumber_of_measurements(int32): [Read-Only] The number of measurements to take for profilingprefix(str): [Read-Only] The prefix to use when printing to the log
- property average_time: float¶
[Read-Only] The average time - this will be zero and then set once profiling is complete
- Type:
(float)