unreal.RigUnit_DrawDebugTransformTrajectory

class unreal.RigUnit_DrawDebugTransformTrajectory(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], transform_trajectory: TransformTrajectory = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, radius: float = 0.0, vertical_offset: float = 0.0)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draws a transform trajectory

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • line_style (DrawDebugLineStyle): [Read-Write] Line Style

  • radius (float): [Read-Write] Sample sphere radius

  • transform_trajectory (TransformTrajectory): [Read-Write] Transform Trajectory

  • vertical_offset (float): [Read-Write] Vertical offset to apply to prevent clipping with ground plane

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property line_style: DrawDebugLineStyle

[Read-Write] Line Style

Type:

(DrawDebugLineStyle)

property radius: float

[Read-Write] Sample sphere radius

Type:

(float)

property transform_trajectory: TransformTrajectory

[Read-Write] Transform Trajectory

Type:

(TransformTrajectory)

property vertical_offset: float

[Read-Write] Vertical offset to apply to prevent clipping with ground plane

Type:

(float)