unreal.RigUnit_DrawDebugTransformTrajectory¶
- class unreal.RigUnit_DrawDebugTransformTrajectory(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], transform_trajectory: TransformTrajectory = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, radius: float = 0.0, vertical_offset: float = 0.0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draws a transform trajectory
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Styleradius(float): [Read-Write] Sample sphere radiustransform_trajectory(TransformTrajectory): [Read-Write] Transform Trajectoryvertical_offset(float): [Read-Write] Vertical offset to apply to prevent clipping with ground plane
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type:
- property transform_trajectory: TransformTrajectory¶
[Read-Write] Transform Trajectory
- Type: