unreal.RigUnit_DrawDebugSkeletonFromSkinnedMeshComponent

class unreal.RigUnit_DrawDebugSkeletonFromSkinnedMeshComponent(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], skinned_mesh_component: SkinnedMeshComponent = Ellipsis, color: LinearColor = Ellipsis, depth_test: bool = False, settings: DrawDebugSkeletonSettings = Ellipsis)

Bases: RigUnit_DrawDebugLibraryBase

Draws a skeleton from a skinned mesh component

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write] Draw Color

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • settings (DrawDebugSkeletonSettings): [Read-Write] Bone Settings

  • skinned_mesh_component (SkinnedMeshComponent): [Read-Write] Skinned Mesh

property color: LinearColor

[Read-Write] Draw Color

Type:

(LinearColor)

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property settings: DrawDebugSkeletonSettings

[Read-Write] Bone Settings

Type:

(DrawDebugSkeletonSettings)

property skinned_mesh_component: SkinnedMeshComponent

[Read-Write] Skinned Mesh

Type:

(SkinnedMeshComponent)