unreal.RigUnit_DrawDebugOrientedArrow¶
- class unreal.RigUnit_DrawDebugOrientedArrow(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, length: float = 0.0, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, settings: DrawDebugArrowSettings = Ellipsis)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw an arrow with an orientation
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultlength(float): [Read-Write] Length of the arrowline_style(DrawDebugLineStyle): [Read-Write] Line Stylelocation(Vector): [Read-Write] Draw Locationrotation(Rotator): [Read-Write] Draw Rotationsettings(DrawDebugArrowSettings): [Read-Write] Arrow Settings
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type:
- property settings: DrawDebugArrowSettings¶
[Read-Write] Arrow Settings
- Type: