unreal.RigUnit_DrawDebugLocations¶
- class unreal.RigUnit_DrawDebugLocations(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], locations: None = [], line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, draw_radius: float = 0.0, segments: int = 0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw spheres at the given locations
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdraw_radius(float): [Read-Write] Radius of the sphere to drawdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylelocations(Array[Vector]): [Read-Write] Draw Locationssegments(int32): [Read-Write] Number of segments in the sphere
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: