unreal.RigUnit_DrawDebugLines¶
- class unreal.RigUnit_DrawDebugLines(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], start_locations: None = [], end_locations: None = [], line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draws lines. These should be preferred over DrawDebugLine where possible as it will batch drawing when required such as when using the visual logger.
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerend_locations(Array[Vector]): [Read-Write] Line End Locationsexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylestart_locations(Array[Vector]): [Read-Write] Line Start Locations
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: