unreal.RigUnit_DrawDebugFrustum¶
- class unreal.RigUnit_DrawDebugFrustum(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], frustum_to_world: Matrix = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a Frustum
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultfrustum_to_world(Matrix): [Read-Write] Frustum Matrixline_style(DrawDebugLineStyle): [Read-Write] Line Style
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: