unreal.RigUnit_DrawDebugFrustum

class unreal.RigUnit_DrawDebugFrustum(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], frustum_to_world: Matrix = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw a Frustum

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • frustum_to_world (Matrix): [Read-Write] Frustum Matrix

  • line_style (DrawDebugLineStyle): [Read-Write] Line Style

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property frustum_to_world: Matrix

[Read-Write] Frustum Matrix

Type:

(Matrix)

property line_style: DrawDebugLineStyle

[Read-Write] Line Style

Type:

(DrawDebugLineStyle)