unreal.RigUnit_DrawDebugEvent

class unreal.RigUnit_DrawDebugEvent(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], time_until_event_known: bool = False, time_until_event: float = 0.0, location: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, size: float = 0.0)

Bases: RigUnit_DrawDebugLibraryBase

Debug draw a phase-representation of an event at a location

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • line_style (DrawDebugLineStyle): [Read-Write] Line Style

  • location (Vector): [Read-Write] Draw Location

  • size (float): [Read-Write] Size of the event representation to draw

  • time_until_event (float): [Read-Write] The time until the event

  • time_until_event_known (bool): [Read-Write] If the time until the event is known

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property line_style: DrawDebugLineStyle

[Read-Write] Line Style

Type:

(DrawDebugLineStyle)

property location: Vector

[Read-Write] Draw Location

Type:

(Vector)

property size: float

[Read-Write] Size of the event representation to draw

Type:

(float)

property time_until_event: float

[Read-Write] The time until the event

Type:

(float)

property time_until_event_known: bool

[Read-Write] If the time until the event is known

Type:

(bool)