unreal.RigUnit_DrawDebugDirection¶
- class unreal.RigUnit_DrawDebugDirection(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, direction: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, draw_arrow_length: float = 0.0, arrow_head_scale: float = 0.0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw an arrow at the given location facing in the given direction
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
arrow_head_scale(float): [Read-Write] Scale of the arrow head to drawdepth_test(bool): [Read-Write] If to use depth testing while drawingdirection(Vector): [Read-Write] Direction to Drawdraw_arrow_length(float): [Read-Write] Length of the arrow to drawdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylelocation(Vector): [Read-Write] Draw Location
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: