unreal.RigUnit_DrawDebugCircleTicks

class unreal.RigUnit_DrawDebugCircleTicks(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, angles: None = [], line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, radius: float = 0.0, length: float = 0.0, inside: bool = False)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw ticks on a circle at the given angles

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angles (Array[float]): [Read-Write] Tick Angles

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • inside (bool): [Read-Write] If to draw the tick on the inside or outside

  • length (float): [Read-Write] Tick Length Radius

  • line_style (DrawDebugLineStyle): [Read-Write] Line Style

  • location (Vector): [Read-Write] Draw Location

  • radius (float): [Read-Write] Circle Radius

  • rotation (Rotator): [Read-Write] Draw Rotation

property angles: None

[Read-Write] Tick Angles

Type:

(Array[float])

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property inside: bool

[Read-Write] If to draw the tick on the inside or outside

Type:

(bool)

property length: float

[Read-Write] Tick Length Radius

Type:

(float)

property line_style: DrawDebugLineStyle

[Read-Write] Line Style

Type:

(DrawDebugLineStyle)

property location: Vector

[Read-Write] Draw Location

Type:

(Vector)

property radius: float

[Read-Write] Circle Radius

Type:

(float)

property rotation: Rotator

[Read-Write] Draw Rotation

Type:

(Rotator)