unreal.RigUnit_DrawDebugCatmullRomSplineStart

class unreal.RigUnit_DrawDebugCatmullRomSplineStart(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], v0: Vector = Ellipsis, v1: Vector = Ellipsis, v2: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, monotonic: bool = False, segments: int = 0)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw the start section of a catmull rom spline

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • line_style (DrawDebugLineStyle): [Read-Write] Line Style

  • monotonic (bool): [Read-Write] If to draw a monotonic spline

  • segments (int32): [Read-Write] Number of segments in the spline segment

  • v0 (Vector): [Read-Write] Vertex 0

  • v1 (Vector): [Read-Write] Vertex 1

  • v2 (Vector): [Read-Write] Vertex 2

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property line_style: DrawDebugLineStyle

[Read-Write] Line Style

Type:

(DrawDebugLineStyle)

property monotonic: bool

[Read-Write] If to draw a monotonic spline

Type:

(bool)

property segments: int

[Read-Write] Number of segments in the spline segment

Type:

(int32)

property v0: Vector

[Read-Write] Vertex 0

Type:

(Vector)

property v1: Vector

[Read-Write] Vertex 1

Type:

(Vector)

property v2: Vector

[Read-Write] Vertex 2

Type:

(Vector)