unreal.RigUnit_DrawDebugCatmullRomSplineStart¶
- class unreal.RigUnit_DrawDebugCatmullRomSplineStart(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], v0: Vector = Ellipsis, v1: Vector = Ellipsis, v2: Vector = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, monotonic: bool = False, segments: int = 0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw the start section of a catmull rom spline
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultline_style(DrawDebugLineStyle): [Read-Write] Line Stylemonotonic(bool): [Read-Write] If to draw a monotonic splinesegments(int32): [Read-Write] Number of segments in the spline segmentv0(Vector): [Read-Write] Vertex 0v1(Vector): [Read-Write] Vertex 1v2(Vector): [Read-Write] Vertex 2
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: